Publications / Downloads

Here you can find various interesting publications on KEEP COOL, written by various people.

You can find helpful documents for using KEEP COOL for teaching, scientific publications etc.

We are very grateful to receive further texts that can be made available via this website.

C. Baumann, S. Palm, A. Saave & K. Sander (2014) Erprobung des Klima-Planspiels zur Wissensvermittlung und Kompetenzentwicklung, Project report, Carl von Ossietzky University Oldenburg, Germany. [in German only]

The report is the outcome of a practical project. It contains valuable suggestions and hints for facilitating KEEP COOL in public events with educational objectives. The essence is on page 22.

Rita Wodzinski (2013) Bewertungskompetenz im Unterricht anbahnen – ein Überblick über geeignete Methoden, Unterricht Physik 134, 57-60. [in German only]

The paper discusses the use of simulation games and related methods in teaching physics. KEEP COOL Online is one of the presented examples.

Diana Reckien  & Klaus Eisenack (2013) Climate Change Gaming on Board and Screen: A Review, Simulation & Gaming, DOI: 10.1177/1046878113480867

Climate change (CC) is an increasing societal concern for many countries around the world, and yet international negotiations continue to make slow progress. CC is an issue that is proving difficult to address using traditional approaches to information provision and education. This article reviews the development of climate and CC games and simulations in recent years as an alternative and novel way of addressing CC issues and communicating with decision makers. It gives an overview of published CC games and analyses a selection of 52 sophisticated CC games in detail. The results allow comparisons of the temporal development of climate games, actors involved in CC game development, game formats, and game subjects. Many climate games appeared around the time of the UN climate negotiations in Copenhagen in 2009, with an increasing number of commercial game developers entering the field. Role-play and management games dominate the scene, but we see a rapid increase in the number of online games or games with an online component. Both local and global mitigation issues are frequently addressed and as yet few games focus on adaptation to CC.

Jens Dietrich (2012) Kommunikationsverbesserung im Politikunterricht
durch den Einsatz des computerunterstützten Planspiels
, Schriftliche Arbeit zum Erwerb der Lehrbefähigung an beruflichen Schulen, Europa-Studienseminar für berufliche Schulen Gießen.
[in German only]

Diese interessante Studienarbeit berichtet und evaluiert eine Unterichtsreihe unter Verwendung von KEEP COOL Online für 17-19 Jährige. Die Unterrichtsreihe wurde in einer elften Klasse eines beruflichen Gymnasiums mit der Fachrichtung Wirtschaft im Rahmen des Politikunterrichts durchgeführt. Bezweckt wird insbesondere die Verbesserung der qualitiativen und quantitativen Fähigkeit zur zielgerichteten Kommunikation der Schülerinnen und Schüler. Der entwickelte Unterricht kombiniert den Einsatz des Online-Planspiels mit “Klimakonferenzen” im Fish-Bowl-Format. Die Studienarbeit beinhaltet konkrete Hinweise zur Umsetzung, grundlegende Reflexionen über den Einsatz von Planspielen im Unterricht sowie eine detaillierte und überwiegend positive Evaluation der entwickelten Unterrichtsreihe.

Klaus Eisenack (2012) Interdisciplinary communication and education with a board game on climate change, Simulation & Gaming, DOI: 10.1177/1046878112452639 [Download: earlier version of the original article.]

This article reports and reflects on the design and use of the board game KEEP COOL on climate change. The game covers and integrates central biophysical, economic, and political aspects of the issue. By using a board game as common language between students and scientists from different scientific cultures, knowledge of different disciplines can be integrated and different views can be discussed. Thus, even complex issues such as the free-rider problem, trade-offs between adaptation to and mitigation of climate change, and path dependencies can be studied. KEEP COOL is the first game on climate change that is readily available from a commercial publisher. It has successfully been used in multiple settings, for example, as a tool for interdisciplinary research, public relations, public understanding of science, and, in particular, teaching. The experience with the game indicates that it can be effectively used in seminars with students to obtain a holistic picture of the issue and to lay out a common language for deeper reflections on climate change. This contribution also identifies some pitfalls and
essential instruments for its adequate use for teaching.

Klaus Eisenack (2008) Keep Cool Nachbesprechung – Handreichung, unveröffentlichte  Notizen, Potdam-Institut für Klimafolgenforschung.

Einige knappe Hinweise zur Nachbesprechung von moderierten KEEP COOL-Runden an Schulen und Hochschulen.